There is also enough room on the back for an alternative hatch mechanism if your team develops something else better than velcro and pneumatics to push the hatch off. They will get into the loading zone corners and will need to get pushed or rolled away. Teams can use the hook-and-loop to collect hatches. Thank goodness we had excellent drivers with experience. Are necessary parts available for purchase? Hatch covers are 19 in.
The whole of the review process is to ensure that the final shipped product meets or exceeds the given standards. When scoring the rocket however, there is an additional ~3-inch distance that the robot will have to overcome, as there is no bumper slot cutout. As these actions carry the same point value as if they occurred in the teleop period, they will be further discussed in that section. Cause robot cg has to be a fair bit above 19 inches off the ground. Teams collecting within their frame perimeter will have to think hard about making collection fast and easy for their drivers. Gameplay and Scoring Scoring Elements There are two scoring elements in Destination: Deep Space; hatch covers and cargo. Note: Due to computer availability, the E14 image provided is the 2018 image.
Depots Depots are placed on the field next to the alliance stations, with two per alliance. A task that every CyberKnight will learn and participate in every year is the joy of deburr-ing and edge filing. Does it do what we want it to? Image by Welcome to the sub-reddit for the international. If a robot is defending you as you try to score, the mechanism may take lateral loads when lining up, or attempting to deploy. Hatch panels are held by door brushes, which take an amount of force to pull through. We also review systems for parts and manufacturing.
They have hook-and-loop on them. Otherwise the front bumper would hang under the podium And the robot has to be going fast enough to tilt once hitting podium but slow enough to not flip from going up the ramp, even with the stupid high cg. The robot is actually, physically, starting to take shape. Kickoff marks the beginning of the design and build season. The first 15 seconds of the match is the sandstorm period, where robots act solely on pre-programmed instructions, therefore acting autonomously, or under control of their drivers with the aid of a vision system mounted on the robot. The front face of the robot also has to be able to extend out to break the vertical plane of the bumpers. Each option is listed below with further details as to the actions you can take in pursuing a solution.
How does it package with other subsystems? Place a hatch here, shoot a ball there, do it a few times more than the other team, and you win!. The field is bounded by transparent polycarbonate guardrails on the longer sides and the Alliance Station walls on the shorter side. We will modify the design and the process to fit the schedule and get a complete robot into our drivers hands as early as possible. A foul will result in 3 points being credited to the opposing alliance, and a tech foul will result in 10 points being credited to the opposing alliance. What does the Bill of Materials look like? Are parts capable of being produced in our shop efficiently with the equipment we have? This year is based on ranking points which are mostly based on the relative Alliance score of the match.
Once that period ends, the sandstorm retracts in order to allow drivers to see the field for the remainder of the match. Cargo balls will be strewn across the field. Cargo Ships There are two cargo ships placed in the middle of the field, one per alliance. The goals for this robot are to be similar to those we explained in the. What sensors does it use? Each habitat platform has three levels, and parking on a higher level at the end of the match earns the alliance more points.
In 2018 and now 2019 we prioritized the schedule above all else. A basic design review addresses the mechanical system and robot requirements. The activation may take a few minutes. If you produce your robot one week early, your drivers can transform that time into on-field performance. Next come system and operations questions. The issue was root-caused to be an inefficiency in the current-draw calculation, which has been addressed in 4.
The space between the rocket and the cargo ship is huge! They re-attach with more hook-and-loop. Seeming Simple Is Not Simple At the end of kick-off, myself, several other mentors and several veteran students all had built up the same false concept in their heads: wow, this looks pretty simple. Note that the screenshot below shows the error screen for the Driver Station-only image for the E09. Two hatch covers and two pieces of cargo can be scored on each level. End Game The last 30 seconds of the teleop period is called the end game. Loading Stations Each alliance station features two loading stations near the edges of the alliance station.
We want this robot to be the 3rd robot on a competitive alliance. This will slow down the cycle time of their opponents. But that has changed - starting with v5. An alliance can also earn a ranking point by completing a rocket, which entails scoring two hatch covers and two pieces of cargo on each level. A robot ending the match on level one will earn the alliance 3 points, while ending the match on level two will earn 6 points and ending the match on level three will earn 12 points. Each part is breathed on, edge cases are examined to the best of the designers and reviewers capabilities, and the final robot is well thought out and engineered. ~48 cm diameter polycarbonate toroids, and cargo is represented by orange 13 in.